Planning 1
Sprint 1 Basic RTS Game
* This will be something like a simple tower defence game
1. Game Concept and Design
Define the core gameplay mechanics (e.g., resource gathering, unit control, combat).
Create a basic storyboard or concept art.
2. Programs
Unity
Recommend Visual studio 2022
Visual studio 2022 installer has an option to install the needed packages for unity game development(They might already have that since they have done a game project already)
3. Development Steps
Set up the project in Unity.
Implement basic player controls and camera movement.
Develop resource management and unit spawning systems.
Integrate basic AI for enemy units.
Implement basic UI elements (e.g., HUD, menus).
4. How-to Guide
* I’ll update this section later
5. Workshop
Lucas or/and me to prepare a workshop on Unity basics relevant to RTS development.
Sprint 2 Basic 3D Game Development
1. Game Concept and Design
Define the game genre and setting (e.g., adventure, platformer).
Outline core mechanics (e.g., movement, interaction).
2. Programs
Unity
Recommend Visual studio 2022
Visual studio 2022 installer has an option to install the needed packages for unity game development(They might already have that since they have done a game project already)
3. Development Steps
Implement player character movement and interaction.
Design and integrate basic 3D assets (e.g., environment, characters).
Add game logic (e.g., scoring, level progression).
* This is dependent on what type of game will be made(Will be changed later).
4. How-to Guide
* I’ll update this section later
5. Workshop
Lucas or/and me to prepare a workshop on Unity basics relevant to RTS development.
Potential Final Sprint VR/AR Development
1. Game Concept and Design
Create a simple game where you can interact with objects(e.g. Pickup blocks, roll a ball, etc.
*Just an example we can also do something else.
2. Programs
Unity
Recommend Visual studio 2022
*VR Headset needed for development
Visual studio 2022 installer has an option to install the needed packages for unity game development(They might already have that since they have done a game project already)
3. Development steps
Start with the basic VR/AR Template from unity and build up from there
Implement VR/AR specific interactions and mechanics.
4. How-To Guide
* I’ll update this section later
General Considerations (All Projects)
Ensure compatibility with most PCs by optimizing game performance(if possible).
Regularly test and iterate on game mechanics and features(Important).
Encourage collaboration and knowledge sharing among team members.
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